Wasted
3D character animation - 2020
This project draws on 1970s gangster films, playing on the contrast between vintage cinema aesthetics and contemporary 3D animation techniques.
The challenge was to create an animated character from start to finish: modeling, texturing, rigging and rendering. The animation revisits the genre’s classic cinematic codes, with particular attention to staging, dramatic lighting and immersive sound design.
ZBrush / Substance Painter / Blender















.png)
.png)
